Per Viggo Bergsvik - Final Year Project
Online journal, entry 13
Okay, long between posts these days, but here's some updates.0
I've been doing a lot of different things the last weeks. I have been learning Nuke, a compostiting software which is node based. It uses some complicated systems which are hard to get my head around, but I manage, thanks to the book Nuke 101 by Ron Ganbar. And in case I really get stuck I allways have Adobe After Effects in backhand. My plan is to do the color correction, effects, and compositing in Nuke.
Also, I have been doing a lot of textures, which are going great. I have written specificly about that in my Contemporary studies in games blog.
The lighting part is the best part. My Hdri seems to lit the scene perfectly, and I don't need to worry about it at all. It just works.
Right now I'm just tweaking the scene, adding/adjusting materials as needed to produce the final render. My plan is to use atleast these renderlayers:
- Ambient Occlusion
- Velocity (for motion blur)
- object ID
- shadow drop
To get more control of the final output I might add more.
Here's some testrenders illustrating the process so far: