Tuesday, 20 March 2012

Online journal, entry 13

Per Viggo Bergsvik - Final Year Project
Online journal, entry 13

Okay, long between posts these days, but here's some updates.0

I've been doing a lot of different things the last weeks. I have been learning Nuke, a compostiting software which is node based. It uses some complicated systems which are hard to get my head around, but I manage, thanks to the book Nuke 101 by Ron Ganbar.  And in case I really get stuck I allways have Adobe After Effects in backhand. My plan is to do the color correction, effects, and compositing in Nuke.

Also, I have been doing a lot of textures, which are going great. I have written specificly about that in my Contemporary studies in games blog.

The lighting part is the best part. My Hdri seems to lit the scene perfectly, and I don't need to worry about it at all. It just works.

Right now I'm just tweaking the scene, adding/adjusting materials as needed to produce the final render. My plan is to use atleast these renderlayers:

- Beauty
- Ambient Occlusion
- Velocity (for motion blur)
- object ID
- shadow drop

To get more control of the final output I might add  more.

Here's some testrenders illustrating the process so far:

Monday, 5 March 2012

Online journal, entry 12

Per Viggo Bergsvik - Final Year Project
Online journal, entry 12

Okay! I'm done with the animation! It took me 4 weeks less than I counted for on my time schedule. I realised that it would maybe take less time than I planned, but this is a massive releaf. I might even get some textures finished. I will let a preview of my composition speak for itself now. The composition itself is not nearly finished. I have only placed the cg on top of the footage to see the whole picture, and acting in it's current state.