Per Viggo Bergsvik - Final Year Project
Online journal, entry 09
I have made a difficult descission that took a lot of thought. As my project takes too much time as it is now, I need to cut down on anything I can. I will therefore only texture parts of the robot, and begin animation as soon as possible. I will use textures and shaders that resembles the final "perfect" product as much as I can, so that it's easy to replace later on when I have more time.
I have been sick for one week of my project, and I didn't get much done. I will send an email to the administration of the uni and try to get a weeks expansion of my project time. This will surely help me..
Enough jammering. I have done a lot of work since last time, despite all. I have rigged most of the character, and it is nearly ready for animation. I used CAT (character animation tool, I think!)in 3Ds max for some part of the model, like head, torso, hip and parts of the legs. The rest, like arms, fingers and toes are already ready for animation, as I have linked the geometry up. The reason I use a CAT rig inside the robot is because of the instant IK system I get, and the CAT animation layers, which are useful and easy to use. Not rigging the whole character is a cheap solution, and might not be the best on a longer project with lots of animation, but in my case, The Cg character is on screen for about 15 seconds. It will get the job done. I will post an image of the rig in it's current state.